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Patricio Gonzalez Vivo: Shaders, a computational language of light
Patricio Gonzalez Vivo is an artist who uses code to turn data into stunning landscapes. His landscapes address the problem of scale and the development of technology to perceive beyond the world in front of us. This technology helps us to see where our eyes are otherwise blind, pushing our cognitive limits. Patricio’s landscapes are not just representations of space but compositions of time and perception. Although his work is technically sophisticated his process is driven by curiosity and playful tinkering. Binoculars, telescopes, astrolabes, compasses, grids, maps, and photographs are some of the apparatus that trigger his imagination.
Patricio’s work has been shown at EYEO, Resonate, FILE, Espacio Fundación Telefónica, and FASE. He was a MediaLab resident at Centro Cultural Español. His work has been featured in Gizmodo, The Atlantic, and Fast Company. He developed visual systems for the interactive Clouds documentary. He's taught at Parsons The New School, NYU ITP, and SFPC (School for Poetic Computation).
Talk: Nov.12 12:15pm - 1:00pm, Ground Control