Matt is from Canada. At GROW, he will show some of is interactive art pieces and tell us a bit more on the various digital tools he uses in his work.
Matt DesLauriers, a generative artist and freelance creative coder, will guide students through the vast landscape of making generative art with the web.
After a short Introduction to the tools and frameworks, the students will review the basic shapes ( circles, lines, curves, surfaces ), make their first generative artwork and learn how to prepare the artworks for giclée prints.
exploring the creative process, ideation and brainstorming: the students will learn how to find inspiration, review the computer art history and perform hand-sketched generative art.
then they'll review some tips and tricks: interpolation and math for generative art, followed byt an open coding session.
The day will kick off with an introduction to 3D and WebGL using the Three.js framework.
followed by some tips and tricks for animation & motion graphics for the web before learning how to export seamless GIF & MP4 loops.
the end of the day will be dedicated to personal projects, and Q&A with Matt.
The workshop is a little more on the intermediate/advanced side. Some prior knowledge of creative coding (e.g. render loop, 2D coordinates, ThreeJS basics) is suggested.
Pen & Sketchbook/Paper (some parts of the workshop may involve sketching by hand)
A computer and GPU that can run most WebGL and 3D experiences
Make sure you've already installed and used Node.js v8+ and npm v6+ on your machine
A code editor like VSCode or Sublime Text
Your workshop ticket includes access to the November 12 & 13 conference.