For this first edition, all the sessions and all the workshops will be held in french only.

This english version is a way of showing what we do to a broader audience.

The next editions should welcome foreign speakers and therefore be english speaking.

Workshops and sessions dedicated to advanced online graphic techniques and creative coding, 17th and 18th of November 2017, Paris

Lineup & Schedule

Nicolas
Barradeau

Nicolas Barradeau

A gentle introduction to generative design

Nicolas is a former Fine Arts student, specialized in real-time graphics mostly online. He has a profile of creative and developer and tries to use both skills to make better looking websites and apps.

His skills range from prototyping to image, sound or video filters, cartography, WebGL, 2D and 3D animations.

During this workshop, we’ll explore the basic principles of generative design, in 2D, with plain JavaScript not to be biased by the features of the libraries we use.
More often than not, the complexity of generative designs hides the simplicity of its underlying principles.

This workshop intends to give the attendees a glimpse at the fundamental notions of generative design and empower them with creating their own visual vocabulary. The only prerequisite is therefore a good understanding of the canvas 2D API.

Makio
& Floz

Makio & Floz

Advanced WebGL workshop

Makio&Floz is a duo working on digital based projects. Without limiting themselves to a virtual space or a physical one, their goal is to explore design and generative art.

Graduated from Gobelins Paris, where they developed their technical and creative skills, they decided early to get some worldwide experience by joining Unit9 and Firstborn.

In 2016, they started Tsuki8, a street projection mapping all around Japan. This experience signed the start of Makio&Floz.

Media artists and WebGL experts, we crafted a 1day workshop to open your chakras to the FBO and push your webgl experiments and 3d works to the next level. Used to teach at Gobelins, l'école de l'image, we know how to help you to push yourself forward and to allow you to reach your goals. The goals of this workshop are to understand what a FBO is and explore its creative its possibilities, discover the limitations and how to avoid them, explore the WebGL2 features and create a generative visual using FBOs.

This workshop is aimed at advanced levels attendees, so the prerequisites are to be comfortable with THREE.JS and have a basic knowledge of GLSL.

Workshop attendees should bring their laptop


Attending the workshop gives access to saturday's sessions

Opening, welcoming attendees

Nicolas Barradeau
& Le Tank

GROW Keynote

Makio
& Floz

Makio & Floz

Media
Art ?!?!?!

Makio&Floz is a duo working on digital based projects. Without limiting themselves to a virtual space or a physical one, their goal is to explore design and generative art.

Graduated from Gobelins Paris, where they developed their technical and creative skills, they decided early to get some worldwide experience by joining Unit9 and Firstborn.

In 2016, they started Tsuki8, a street projection mapping all around Japan. This experience signed the start of Makio&Floz.

Every quests is sowed of pitfalls, and the one of Media Art is one of them. One wrong step can be fatal, and knowing how to defuse the traps on your way to accomplish your goals is never easy. Believe it or not, the duo Makio&Floz learnt it at its expenses…

As the saying goes: practice makes perfect! Drink their wisdom by discovering their adventures in this new world.

Disclaimer: This session features Dinosaurs, naked girls, haunted house, monks, thieves and more surprises!

Merci
Michel

Merci Michel

Live the life of a Michel

Merci-Michel is a digital production, specialised in interactive, innovative and immersive experiences with a focus on technology and storytelling.

Gil Polguère is CTO and partner and Antoine Ménard, Art Director and co-founder.

They'll take you to the backstage of a digital production with this 40 minutes internship at Merci-Michel.

Maxime
Montegnies

Maxime Montegnies

Blender Cookbook

Maxime, is a parisian creative developer who graduated in Mechanical and Data processing system. He worked for several digital companies in Paris and Europe, from studios to worldwide agencies. In 2008, he started a freelance career working for french and international companies, mainly for game, fashion and car manufacturers.

During His career, he used various web technologies like Flash & Javascript and today, he uses WebGL to bring his 3D creations to life.

For GROW 2017, I will introduce you to my favorite 3D cooking tool: Blender!

On the menu: modeling, sculpting, retopology, UV unwrapping, texture painting, physics and textures for PBR rendering.

Lunch break

Grégoire
Divaret —
Chauveau

Grégoire Divaret-Chauveau

From Maths to Code

Since he started coding, Grégoire got hooked on code based image generation, he’s now a freelance developer, mostly working on WebGL projects.

In parallel to his freelance career, he started a master's degree in Mathematics.

With WebGL, Mathematics are unavoidable and words like ‘dimension’, ‘vector’ or ‘matrix’ became familiar.

During this session, we’ll take a look at the history and mathematical meaning of theses terms which will help us shed some light some of the techniques we use everyday.

Nicolas
Riciotti

Nicolas Riciotti

WebGL — real-time global illumination

Passionate about coding since 2003, Nicolas first worked as graphic designer before turning to Flash and later Front development. After a few years working in agencies, he joined Immersive Garden studio at its inception in 2014 as lead developer.

He now works as a freelance creative developer with a special interest in performances optimization and WebGL.

The latest advancements in realtime global illumination led me to draw up an inventory of the widely supported web technologies (Webgl 1) and see how far one could go in terms of realtime rendering in the browser.

We will first discuss some of the techniques used in video games (voxelization, reflective shadow maps, voxel cone tracing, etc...) and try to apply them to the web in order to get real time light bounces, glossy reflexions and soft shadows on fully dynamic scenes.

Léon
Denise

Léon Denise

Shaderland

Léon Denise is an artist programmer. He uses tools from video games to explore and experiment new ways of perceiving realities. He dreams about image filters and displacement effects in a land of singing vertices and dancing polygons.

Presentation of the visual experimentations from the virtual laboratory of Léon Denise.

Make
Me Pulse

Make Me Pulse

Case studies

Makemepulse is an interactive production company using cutting-edge technologies to connect consumers to brands. Our focus is to create engaging experiences using real time 3D, WebGL/WebVR, AR/MR and Big Data.

The session will be presented by William Mapan, Christophe Massolin and Florentin Monteil.

During the session, we’ll talk about the creative process we’ve been through while creating 2017.makemepulse.com, which problems we stumbled onto and how we solved them.

New kids on the block

If having rockstars is fine, having the future rockstars is even better!

Students and/or juniors, this one is for you. Fancy presenting a demo specifically designed for the event to close the sessions' day?

Applications are closed

Located next to place de la Bastille in Paris, le Tank offers 1000 square meters to those who fancy breaking stuff and compiling other stuff.

The project was initiated by Spintank.

22 bis rue des Taillandiers
75011 Paris

M° Bastille, Voltaire, Bréguet Sabin

€ $ £

For this first edition, we wanted to set accessible yet realistic prices while remaining independant (ad-free).

Sessions & afterpartySuper Early

€65 E.T

Sessions & afterpartyEarly

€85 E.T

Sessions & afterpartyRegular

€99 E.T

Workshop, sessions & afterpartySuper Early

€300 E.T

Workshop, sessions & afterpartyEarly

€400 E.T

Workshop, sessions & afterpartyRegular

€500 E.T

The fares are eligible to VAT deduction and the workshops are eligible for credit-training.

Contact